Color correction region not working on ndisplay in 5.2

Everything is in the title… Color correction region in 5.2 is working properly in my viewport, but when I watch ndisplay preview in the scene it simply do not affect the render, aswell as doing a movie render queue of the ndisplay nodes do nothing…

is this normal ? when I look at the documentation Color Correct Regions in Unreal Engine | Unreal Engine 5.2 Documentation

For example, in an in-camera VFX scenario, you can match the lighting and shadows between the real-world set and the environment displayed on the LED walls.
→ I would love too actually because this will be such a powerfull tool.


in my exemple, the cube is orange because of a region color correction affecting temperature… but is still white through ndisplay

Did you happen to find an answer for this issue?

It looks like it just doesn’t show up on the nDisplay Preview, Upon launching my nodes, I saw the Color Correction affects.