Color correction region not working on ndisplay in 5.2

Everything is in the title… Color correction region in 5.2 is working properly in my viewport, but when I watch ndisplay preview in the scene it simply do not affect the render, aswell as doing a movie render queue of the ndisplay nodes do nothing…

is this normal ? when I look at the documentation Color Correct Regions in Unreal Engine | Unreal Engine 5.2 Documentation

For example, in an in-camera VFX scenario, you can match the lighting and shadows between the real-world set and the environment displayed on the LED walls.
→ I would love too actually because this will be such a powerfull tool.


in my exemple, the cube is orange because of a region color correction affecting temperature… but is still white through ndisplay

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Did you happen to find an answer for this issue?

It looks like it just doesn’t show up on the nDisplay Preview, Upon launching my nodes, I saw the Color Correction affects.