Everything is in the title… Color correction region in 5.2 is working properly in my viewport, but when I watch ndisplay preview in the scene it simply do not affect the render, aswell as doing a movie render queue of the ndisplay nodes do nothing…
is this normal ? when I look at the documentation Color Correct Regions in Unreal Engine | Unreal Engine 5.2 Documentation
For example, in an in-camera VFX scenario, you can match the lighting and shadows between the real-world set and the environment displayed on the LED walls.
→ I would love too actually because this will be such a powerfull tool.
in my exemple, the cube is orange because of a region color correction affecting temperature… but is still white through ndisplay