Color based on object size inside Cloner in UE5.4

Hi everyone,

Is there a way to color objects based on their size inside a Cloner in UE5.4? Currently, I have a setup where I can insert multiple objects with different colors, but I want the colors to change dynamically as the objects change size over time. Does anyone know how to achieve this?

something Like this in Cinema 4d

CINEMA_4D_X9bBWcTYlF