I have noticed a peculiar issue with the color representation with MetaHuman creator and the generated Characters.
I had been trying to create a specific red jacket for one of my characters and as you can see, the color that “should” be a red tone is actually a pinkish tone in MetaHuman Creator.
At first I thought it might just be the UI in the browser as the HSV code and the actual Hex code for the color are correct for the red tone I want but even the character imported to UE4 with Bridge has the pink color top instead of the intended red.
If you have a look at the two screenshots below (from exactly the same PC).
The first screenshot is the color in Photoshop and the other is how it is represented in MetaHuman Creator (and is exactly like this in UE4 too).
Is this a bug with the color conversion in MH Creator?