I have this spawn actor that i dont want to overlap with other actors, and i have tried all the Collsion handle override options and all get the same result that is: the actor spawns even if is overaliping/colliding with other actor, even the sphere trace by channel doesnt detect that specific actor even if there is no actos to ignore, wich is wierd because i can pick the object just by walking over it so te collisions must be working right?