Collsion handle override not working

I have this spawn actor that i dont want to overlap with other actors, and i have tried all the Collsion handle override options and all get the same result that is: the actor spawns even if is overaliping/colliding with other actor, even the sphere trace by channel doesnt detect that specific actor even if there is no actos to ignore, wich is wierd because i can pick the object just by walking over it so te collisions must be working right?


As you can see here the sphere trace can detect the VoxelWorld but doesnt detect the actor inside (weapon)


But if i walk over it the character picks and equips the weapon the weapon