I have a interesting collision issue now sure I can solve so… Ive had no trouble at all up to now with my design elements, but now I have purposeful hole in a cave, which leads of course to another tunnel, but ‘getting there’ requires player to go into backfaced area of mesh. I can clearly see all of this in 3d modelers I’m using, but the rest is causing some grief.
Due to another thread I stumbled upon, I can ‘see’ the area directly ahead of hole, but going through hole and stepping onto cave area as planned, and player falls through.
What setting am I missing so this doesn’t happen ?
If I cant fix I can do this another way, but the design was meant to work in this fashion if possible because of immersion factor.