hello , Im trying to simulate cloth phycsics in UE4
When I import the model it comes with 1 collision , and when I try to make new ones nothing works.
please help
hello , Im trying to simulate cloth phycsics in UE4
When I import the model it comes with 1 collision , and when I try to make new ones nothing works.
please help
Hey there @02asia02! Welcome to the community! After regenerating the physics body automatically (with this button), is this single body what it returned? It doesn’t seem to be recognizing the bones correctly if that’s the case. Try and see if it allows you to tick on and use Create Body for All Bones. (which will cause havoc if your hair has bones, but might provide a better shape to tweak at first).

hello. I did managed to create new capsules for bones and it works but when I simulate it, it acts like nothing has changed…
I tried to fake it with putting objects in sockets but it don’t work aswell.
I think the whole issue is with the rig…
Is the issue that the character kind of turns into a puddle even with the bones tied in correctly? If so it’s possible that it’s the rig, or maybe it just needs proper constraints setup.
Related constraint tutorial here:
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