Collison on Destructable MEsh

Hello, I got a Birdge part mesh ive created in Maya, and i want it to “collapse” with Destructable mesh and a blueprint with “apply damage” in it, i got this working with a standard mesh that comes with UE4, the floor piece. but when i try to use the bridge part the Collision mesh starts to act up, ive removed the collison that comes by standard and just added a “Collison Box” where my char will walk, but when I turn it into a Destructable mesh it turns back to the “standard” collison… how do i fix this?

SO sorry for horrid writing, but havent slept in 2 days so my brain arent that good at communicating, so if its unclear, just say so, and il try to explain in a better way with pictures :wink:

Never mind, found a sollution, i just removed Collision from the mesh, created a Box Collision in my blueprint, aligned it with the floor, then in the Graph i added a “Destroy Actor : CollisionCube” at the end so the player cant hangaround where the bridge once was :slight_smile: