Hello, I am creating static meshes during runtime using section data. The mesh is created as expected and i am able to trace to it in editor and stand alone mode. However, when i package the game the trace no longer hits this mesh.
I faced a similar problem for static meshes that were already imported as uassets but solved the issue by setting the bAllowCPUAccess flag.
I have tried packaging the project using the project launcher as well but it did not seem to fix my issue.
Any help will be appreciated.
Thanks.