When importing a mesh with custom collisions, they do not follow the mesh when scaling.
I create the meshes in Maya. The main mesh & collision meshes have all had their translations reset to 0, 0, 0.
grouped with the UBX & UCXs and import them into UE as an fbx.
Import settings:
offest translations = 0
offset rotations = 0
offset scale = 1
Import collisions = yes
import collisions according to mesh name = yes
one convex hull per ucx = yes
collision fallback type = none
Possible cause:
The collisions have rotations which may be the cause of the issue.
0, 90, 90.
When manually imputting 0, 0, 0 & changing the scale extents, I have been able to fix this on a mesh basis.
However, this issue persists over various meshes & am looking for an easier workflow.
Is it possible to reset the UBX/UCX rotations of 0, 0, 0 on import or any other solution?