I am trying to make a dynamically added sprite bars and detect collision for each of them when player steps on them, when collision happens - it will randomly decide to collapse or not.
I am having trouble detecting collisions for them, or more precisely - firing collision events, in my blueprint event graph - none of the events detect any collisions (I assume because they are dynamically added).
Any input/tips/suggestions would be appreciated.
Here is what level idea looks like:
and this is what my current blueprint looks like: