I am working on a Lone Echo type game (Similar Zero-G mechanics, not story or style! No robots I don’t plan to add brakes, as the person can use their thrusters to ‘slow down or reverse’ and can stop by grabbing part of the apparently abandoned Alien space station (oops I’ve said too much) BUT: when you just brush up against a wall (without grabbing and holding on, especially at a glancing angle, I would like the character to ‘slide’ or glide along the wall with medium to low friction. Instead, the character stops instantly upon actor overlap… it’s very jarring and making me worry I’ve wasted months of development time. I am hoping someone can help me here, I will link to any answer at Unreal Answers as people there have responded to my queries to say they too have not found a solution for this. Part of the trouble I am having is the character is dynamically generated, and the person who generously offered the demo-project is no longer answering questions (though I do plane to give him an ‘Locomotion Mechanics’. (hopefully I can figure out his last name if I cannot reach him by release…) I am happy to extend credit to someone with a solution as well. While I am very new to UNREAL, I been in the industry for 25 years, working at Warner Bros. Activision, Praxis Filmworks etc. I only share that so you know, credit in the game won’t be a nothing burger. When I release I have connections to do serious marketing and get the word out. Maybe even get ‘Caleb’ from Reality Check VR (my favorite channel and a good online friend) to live demo it! ;~)
Here is the simplified scene with the blueprints in question, I just want to stop the stopping (glide instead)
Also, I am planing to try to learn as much about blueprint as I can on my own. They are not like anything I have ever learned, I can usually click on everything look at variables, figure out what they do and reverse engineer a good understanding very quickly. With blueprint, when I click and look, the nodes seem to have no (or very little) information, so trying to understand them from the outside in, feels completely impossible, I guess one could say: ‘no way to get there from here’. I can see WHAT they do, but can’t get to the point of understanding why or how… SO: Can someone suggest what might be the best Advanced Tutorial Series to really learn Blueprints and what all the variables mean and do?? Out there I see there are places like:
They all have advanced blueprint courses, I understand the basics of hierarchical nodes and connections, I used to work in Digital Fusion in the 90’s on an animated TV show. I know Blueprint is exponentially more complex though, in terms of amount of choices and nearly infinite possibilities… I just wonder if there is a well known outstanding Blueprint tutorial series, for actual mastery…
THANK YOU FOR YOUR TIME!