Collisions in packaged UE5 build not working

Hi there,

In my level I have 3 collision blueprints placed (they are all the same actor type). In the play in editor all of these collisions work perfectly however when I package the game for windows and play the first collision breaks, it does not execute any of the “on component begin overlap” blueprints however if I run to the second or third collider these events execute.

This has really confused me because they are all the same actor and are running the exact same code but for some reason the first one never works when I build the game. Does anyone know why this may be? Is it a packaging issue or an issue somewhere else?

Would appreciate any help I’ve been trying to fix this for a day XDDD

In the video linked you can see that they just walk into the first collision and nothing happens however when I despawn that collision and they move to the second one it works perfectly and the actors are destroyed :/. The colliders are clearly there because they are the things that allow the player to teleport to the other side of the screen but for some reason the blueprint code on the collider doesnt react to the overlap with the AI.