I am having an issue where when i import a mesh with a ubx in it i get collision errors in unreal or the collision doesnt imported. I uncheck the auto generate on import option to make sure that it doesnt overwrite. I also make sure the object name and the ubx object name are the same. Ex. Object1 and ubx_object1 for the collision.
Im pretty new to this but i thought the collision prefix was “UCX_” without quotes
Also, you could also check the case of the names so if i were doing it would be
UCX_object1
and object1
no caps
Lol yea it is. My phone must have taken ubx instead of ucx. Sorry.
It’s both, UBX if the primitives are boxes, UCX if the collision is a convex shape.
Ok but u cant use one for the other right?
You can use UCX for boxes (since they are still convex shapes) but you can’t use UBX for things that aren’t boxes. My guess is that if it knows the collision meshes are boxes then it can do simpler calculations.
Ok thats great to know. I have always used ucx for everything and on imported of say like a pyramid, it jacks up the collision of the mesh after import.