I have a skeletal mesh and the collision for the head and body are in the wrong place. “Show collision” shows them in the correct place, but when I actually use a line trace, they’re in a different position. How can this even happen?
The picture is not too clear but the video is better
Any help would be greatly appreciated.
Hello. This is still a problem. Help me pleeeease.
What is your line trace set up to collide with?
Assuming the trace is just the regular debug view, then there’s actually something where the square shows the hit.
Try the show collisions command.
Also
pxvis collision 1
See if either give you something where the square is at…
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Thanks buddy! The “show collisions” was displaying the collisions in the wrong place. “pxvis collision 1” showed that the character’s capsule was blocking the mesh.
All sorted.
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