This video shows what I am talking about. If you read the description you will see I even added a minimum velocity to break the destructibles. I tried it in the stairs but it happenned about anywhere in the scene. Mostly around corners. What is that due to / how can I fix it?
I have a similar issue: character gets a enormous velocity when it was pushed via AddImpulse and colliding with edges.
Epic, is there any way to control max force applied to capsule component on collision?
For us it is a game breaking issue!
I have the same trouble wish Epic could help us