ive made a test area for colliding two or more spheres, and for whatever reason the spheres dont always react to the same collision event with eachother.
so heres the setup, two balls of equal radius mass and speed, one ball is moving in the x axis and the other in the y axis.
eventually they collide, and occasionally only one of the balls will react to the collision correctly.
its as if the first ball to collide is relocated outside of the collision radius of the other and therefore the second ball doesnt react as it should.
so is there a way to either make collision detection talk to both colliders correctly via blueprint or do i need to actually program this? (im a c++ noob so blueprint solution would be preferable)
thx in advance