Collisions do not work and the root component is an “Arrow” component to move the Blueprint axis.
Hello everyone, I have a question that no matter how much I search, I cannot resolve it and because of everything I have been reading, it seems to me that it cannot be done.
I have created a “Pawn” type object with movement, as the root component I have used the “Arrow” component since I need to move the components linked to the “Arrow” and leave the rotation axis of the Blueprint where I am most interested.
Linked to the “Arrow” component it has the “Box” collision component, I have moved this component up to leave the axis right at the base but I can’t get its collisions to work.
If I move the collision component to the root component, the collisions work perfectly but the position of the blueprint axis returns to the center.
I leave an image of the hierarchy of the plugins and the collision configuration of the “Box” collision plugin.
If collisions cannot be fixed if it is not the root component, is there a way to change the position of the axis of a blueprint?
Thank you