Collisions - Character and Actor

Hello! I have a simple game where I need to go get a pickup (as an actor), then I need to avoid NPCs. The NPCs are set up with a sphere collision. How can I set it up to where the collision begin will not activate for both. Right now it is decreasing my health when I pick up the actor. I need it to just add it to my inventory and only decrease my health if I get near the NPC collision sphere. Any suggestions?

How can I set it up to where the
collision begin will not activate for
both.

Look into setting up collision channels, here’s a collision filtering primer:

And you can add custom channels here:

From there on, it’s up to you to choose which component is allowed to overlap / block another one, and what is completely ignored.