I have a problem with player collision in my game prototype
Basically, in the protoype, player can use a hook that can be dragged around with physics and attach to objects. I’d like to ignore its collisions with player character. Setting pawn collision to “ignore” in hook actor components doesn’t seem to work, since player “steps” on the hook regardless. Moreover collisions with the hook change movement directions (as shown in video). For example pressing “W” on keyboard doesn’t make your character move upwards on the screeen anymore, but in some other random direction.
I’ve searched across the internet, and tried:
- Ignore actor/component while moving
- Checking “ignore base rotation” in character movement component
- Disabling “can character step up onto this component”
But nothing seems to be working for seemingly simple bug and it’s too big of an issue to just ignore and move forward