When i view this mesh:
It shows the collisions are set. However, when i play, i just clip right through. Any idea as to how to fix this?
Do you have its collision preset to block the player pawn?
Can you explain further? I do not understand how i would check that
Try using the complex geometry as the collision. Open the mesh editor and in the details panel scroll down to the Static Mesh Settings and select Use Complex Collision As Simple and set it to block all like this:

This worked! Thanks a million dude! ![]()