Collisions acting strange ue5

hi, sorry if this is in the wrong place but i can’t find answerhub and i’ve burned out on searching. i have a blueprince, character, and i’ve changed the height and a half height. but now it doesn’t fall to the ground as expected. it starts to fall and then hangs in the air.



any help would be appreciated thanks.

Try setting the capsule half height and radius to the same value (should match the radius of the sphere mesh)