CollisionProfileName property type not supporting multi-edit

Steps to Reproduce

  • Make a new Actor Blueprint
  • Add a new CollisionProfileName variable
  • Compile and save the blueprint
  • Add two instances of the blueprint to a level
  • Change their CollisionProfileName properties to have different values
  • Select both Actors at once
  • Notice that the property does not properly handle the multi-selection
  • Select each actor individually and notice how one of their CollisionProfileName property got set to the value of the other