I have a simple actor declared in c++ with a box component added through the c++ classe acting as the root component of the actor. There’s also a mesh component which is attached to the box component.
In the viewport, if I have the BoxComponent selected I cannot see its bounds which would facilate editing the size of it.
Somehow, when I select the mesh, now the box bounds show up, but since the mesh is selected, I cant edit them:
Is there something I’m doing wrong, or is this intended?