CollisionComponent bounds not showing in Blueprint Viewport

I have a simple actor declared in c++ with a box component added through the c++ classe acting as the root component of the actor. There’s also a mesh component which is attached to the box component.

In the viewport, if I have the BoxComponent selected I cannot see its bounds which would facilate editing the size of it.

Somehow, when I select the mesh, now the box bounds show up, but since the mesh is selected, I cant edit them:

Is there something I’m doing wrong, or is this intended?

Well, after a bit of clicking around, turns out you need to activate “Show Grid” in the viewport to make the bounds show up, otherwise they only appear if you have selected a children of collider: