Collision with destructible mesh doesn't work after updating to 4.13

I have a destructible class that contains only a destructible mesh that is set to break after an on-hit component event happens, and it was working fine on 4.12.5, however upon updating to 4.13 it no longer even registers the event upon collision with a physics enabled static mesh even though both object have “simulation generates hit events” turn on.

hey, have you found a solution? i got the same problem!