Not really, you would Add Actor World Offset
with Sweep
enabled. Set Actor Location
simply teleports the actor to a new location forcing geometry intersection and the engine is helpless, it can’t stop you. Enable Sweep
on the node - it will perform a series of checks and stop the actor where the collision would occur. Since you do not want to use an existing movement comp, you may now need to develop your own sliding collision (unless your game does not need it, ofc).