Collision with custom movement?

I want to make my own movement system for a simple flying game. I assume using set actor location is the way I would go around moving the actor however I can’t seem to have a collision when doing this. I want this to work similar the the character movement component but I do not want to use the movement component. Is this possible to create my own movement system with collision?

It’s not that it doesn’t move with it’s collision, you can think of the set location as teleportation.

Not really, you would Add Actor World Offset with Sweep enabled. Set Actor Location simply teleports the actor to a new location forcing geometry intersection and the engine is helpless, it can’t stop you. Enable Sweep on the node - it will perform a series of checks and stop the actor where the collision would occur. Since you do not want to use an existing movement comp, you may now need to develop your own sliding collision (unless your game does not need it, ofc).