Collision with audio volume

Hi,

I have an audio volume in my level and it’s working as intended: it silences the sounds outside in my case. But I also have some sounds randomly spawning around the player all the time so they are spawned and heard inside the audio volume which I don’t want them to.

Is there a way I can detect that the player pawn is inside the audio volume and based on that stop the sounds from spawning in my blueprint?

IsOverlappingActor with player pawn and the audio volume in a variable always returns false.

Thanks a lot!