Dear Community,
I have implemented a sim3d actor on unreal engine which is communicating with simulink. From there it receives the trajectory and so on. The problem is that this quadrotor ,if asked to go towards a negative z [z = 0: it touches the ground/landscape], goes compenetrating the ground.
I have tried putting a sphere with the option Simulate physics enabled (no gravity) and put it on the way of the quadrotor trajectory. The quadrotor sees that actually there is a sphere and so there is such a collision. This does not happen for the landscape ( the collision landscape-sphere happens).( I have enabled the collision box (complex) around the quadrotor).What should i do? I think it’s a problem of Sim3dactor object.