Collision visualization

Mesh is the way to go. Overhead will be very light, depending on the material.

Upside is that since you are drawing them, you get to choose how they get-drawn (shader). This could be a boon down the road if you realize you need something else from them (color them based on some value, like if it’s colliding with something?); you at least get options from this step.

If you also set the visualization against some flag/value you can turn them on-off if you need to, at will.

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