Collision Visibility set to "block" rest ignored works on an object/actor but do not work on the player character need some help...

If i set a simple block in a new BP and set the collision to custom and everything to ignored except visibility is set to “block” i can then put this big actor/ object over my character. Basicly the character then it’s a moving block and in the middle of it is the real character mesh. Then like that enemy’s cannot see the player and its invisible to them

and then on the character

Now the problem that i have is if i remove this block and set the exact same collision settings on the character mesh / capsul component (everything to ignore and only visibility to block) why then im visible and enemys can see the character ? How to make it that enemy’s cannot see my character is there anything im missing here ?

I have a ghost mesh the normal character mesh and the capsule component and all 3 have the exact same collision setting like the block object. But wierd that it only works when the player is in the middle of this block whitout it the collision settings dont work the same…