i have a pretty big scene here with 2000+ objects. i need to set “use complex as simple” collision for each one. How can i do this for all of them at once?
My Idea was to use the “Property Matrix” when selecting all objects, but once in there, i cannot find the setting for the collision.
What is the trick there?
(as you may be abel to tell i am a total beginner in unrealengine…)