Do not confuse the presets with the actual settings.
eg: if you have an actor of object type “world dynamic”, and then an object that has the object response for “world dynamic” as “ignore”, then it will not pick up the overlap.
so:
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set up your actors “Object type” consistently.
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set up what trace and object responses are enabled on your actors consistently.
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when trying to interact, your trace or sensor object should be of the appropriate object type and have the appropriate responses enabled.
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check out the decoumentation: Collision Overview | Unreal Engine Documentation