The capsule is supposed to be the thing that causes the overlap. When your player starts the overlap, hit F8 ( detach from camera ), and use the collision view mode to see what has caused the overlap. Turn the collision on the offending article off.
Hi all
For some reason, my collision trigger works, but it happens before the player is touching the collision box.
I have attached an image below, which shows the collision box and the area highlighted with a red pen where my player is when the animation is triggered.
The blueprint code of the Collision Box Blueprint is also attached.
Does anyone know what I am doing wrong?
Cheers
Matt
alt text
Maybe I need to make the ‘other actor’ be the capsule component of the player, but I’m not sure how to do this.
Thanks for the response!
I tried what you have said, but Player Collision view is not showing me any offending articles. Do you know what else I could try?
Sorry, no idea. You can put a minimal version of the level somewhere and I’ll download it and take a look but that’s about it…
All good, thanks ClockworkOcean.
I found a solution by moving the collision box a bit more forward. It isn’t an optimal solution, but it’s working for now. If I encounter the issue again and I can’t find a work around, I may post here or in a new thread.
Thanks for your help!