For some reason, my collision trigger works, but it happens before the player is touching the collision box.
I have attached an image below, which shows the collision box and the area highlighted with a red pen where my player is when the animation is triggered.
The blueprint code of the Collision Box Blueprint is also attached.
The capsule is supposed to be the thing that causes the overlap. When your player starts the overlap, hit F8 ( detach from camera ), and use the collision view mode to see what has caused the overlap. Turn the collision on the offending article off.
I found a solution by moving the collision box a bit more forward. It isn’t an optimal solution, but it’s working for now. If I encounter the issue again and I can’t find a work around, I may post here or in a new thread.