We have decided not to enable overlaps in our game because the environment is quite dense and the CPU overhead for the overlaps is substantial. I need to test whether two actors, that previously collided (notified by an
OnComponentHit
callback) are still either collided or touching. I got excited at
AActor::IsOverlappingActor(AActor *)
but that doesn’t work if overlaps are not enabled. So is there any other way to test if two actors are colliding / touching? Ideally something that finds the minimum distance between the collision volumes!