I’m working on a shooting range game, basically my idea besides shoot and destroy some props is to know where bullets hit and give an score for that. you know, like aiming to the center or the edge.
my question is…what’s the best approach to do that? can it be made using multiple UCX_collision_## bodies inside my statical meshes and then somehow detect the specific UCX_collision_## that was shot?
is that possible? how?
or how can I know/detect if the bullet hits the center/middle/edge to give a score?