I want to beginoverlapp between sphere collision of AI and sphere collision of player ( not capsule componant). How can I do this?
Greetings mehdi07988, thank you for posting your question.
If you are just seeking to check overlap and do it in a basic manner, you could just add a sphere collision to your character and your AI character blueprints. Then you can check if the other actor implements an interface of if it is equal to a value you set.
Additionally, you can also create custom collision channels in case you need to filter what can interact with your sphere collisions.
I hope this helps.