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Collision Skeletal Mesh vs Static Mesh

Hello everybody,

I’m a beginner into UE4.

I make a little project for learning.

I have a big problem and after one week of search on google or forum unreal.

I have a problem of collision with my character blueprint and a static mesh.

9b97424f2f9e83c1dcf5f2eb9a97d0bb376c8236.jpeg

My character blueprint configuration have a capsule (by default) and a additionnal capsule collision.

7cc33b3f30cc577ceb9247a9ba144da3db1191e6.jpeg

settings of capsule by default

Capture1.JPG

and my additional capsule collision

Capture2.JPG

as you see, it is the same collision settings.

in game, I have a static mesh wall, in prone, the head (my additional capsule collision) don’t stop on the static mesh

9b97424f2f9e83c1dcf5f2eb9a97d0bb376c8236.jpeg

I would like have an collision as

468d68ec6572d8741f7fc4f603a960f615b27c07.jpeg

I have try many collision settings blockAll, PhisicsAsset, ragdoll and all other.

But nothing works.

9b97424f2f9e83c1dcf5f2eb9a97d0bb376c8236.jpeg

Can you help me Please ?

I am very sorry for my english, it is not my default language :wink:

Very thank you for all

Regards,

Karim

Are there possibility as static mesh with complexe collision, to use the complexe collision of a skeletal mesh ?

If you have a idea, a suggestion, it is welcome.

Regards,

Karim

What is the best way for skeletal mesh collision ?

Only capsule collision ?

What do you do in your project for skeletal mesh collision ?

Regards,
Karim

Nobody ? Maybe the ue staff ?