Hello everybody,
I’m a beginner into UE4.
I make a little project for learning.
I have a big problem and after one week of search on google or forum unreal.
I have a problem of collision with my character blueprint and a static mesh.
My character blueprint configuration have a capsule (by default) and a additionnal capsule collision.
settings of capsule by default
and my additional capsule collision
as you see, it is the same collision settings.
in game, I have a static mesh wall, in prone, the head (my additional capsule collision) don’t stop on the static mesh
I would like have an collision as
I have try many collision settings blockAll, PhisicsAsset, ragdoll and all other.
But nothing works.
Can you help me Please ?
I don’t know how enable blockall collision of skeletal mesh for my additional capsule ?
Maybye it is no this way to do that ?
Is an other blueprint to do ? for character or wall ?
If you have any suggestion, idea, answers, it is very welcome.
I am very sorry for my english, it is not my default language
Very thank you for all
Regards,
Karim