Collision Skeletal Mesh vs Static Mesh

Hello everybody,

I’m a beginner into UE4.

I make a little project for learning.

I have a big problem and after one week of search on google or forum unreal.

I have a problem of collision with my character blueprint and a static mesh.

My character blueprint configuration have a capsule (by default) and a additionnal capsule collision.

Capture.JPG

settings of capsule by default

and my additional capsule collision

as you see, it is the same collision settings.

in game, I have a static mesh wall, in prone, the head (my additional capsule collision) don’t stop on the static mesh

I would like have an collision as

I have try many collision settings blockAll, PhisicsAsset, ragdoll and all other.

But nothing works.

Can you help me Please ?

I don’t know how enable blockall collision of skeletal mesh for my additional capsule ?

Maybye it is no this way to do that ?

Is an other blueprint to do ? for character or wall ?

If you have any suggestion, idea, answers, it is very welcome.

I am very sorry for my english, it is not my default language :wink:

Very thank you for all

Regards,

Karim

Nobody can’t help me ?

What is the best way to make skeletal mesh collision in additional of the default capsule collision ?

I permise me to relunch my ask, is it possible to have an other collision system ?

Do you can help me please ?

UE Staff ? Everybody ?

Is the default capsule collision the beter way to make a skeletal mesh collision with environnement ?

Thanks for your answer :wink:

Regards,
Karim

Hey try this link!