Collision Skeletal Mesh Question

Hello everybody,

I’m a beginner into UE4.

I make a little project for learning.

I have a problem of collision with my character blueprint and statics meshes.

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My character blueprint configuration have a capsule (by default) and a additionnal capsule collision.

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settings of capsule by default

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and my additional capsule collision

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as you see, it is the same collision settings.

in game, I have a static mesh wall, in prone, the head (my additional capsule collision) don’t stop on the static mesh

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I would like have an collision as I can enter into the statics meshes

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I have try many collision settings blockAll, PhisicsAsset, ragdoll and all other.

But nothing works.

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Can you help me Please ?

With static mesh collision, i use complexe collision for use. i would like to know if in a skeletal mesh is it possible to use complexe collision too ?

How do they collision do in a video game ?

I am very sorry for my english, it is not my default language :wink:

Very thank you for all

Regards,

Karim

What is the best way for skeletal mesh collision ?

Only capsule collision ?

Regards,
Karim