I’m a beginner into UE4.
I make a little project for learning.
I have a problem of collision with my character blueprint and statics meshes.
My character blueprint configuration have a capsule (by default) and a additionnal capsule collision.
settings of capsule by default
and my additional capsule collision
as you see, it is the same collision settings.
in game, I have a static mesh wall, in prone, the head (my additional capsule collision) don’t stop on the static mesh
I would like have an collision as I can enter into the statics meshes
I have try many collision settings blockAll, PhisicsAsset, ragdoll and all other.
But nothing works.
Can you help me Please ?
With static mesh collision, i use complexe collision for use. i would like to know if in a skeletal mesh is it possible to use complexe collision too ?
How do they collision do in a video game ?
I am very sorry for my english, it is not my default language
Very thank you for all