Collision shapes components attached to spring arm don't trigger overlap events, unles character moves.

As said, I have parented shape component to spring arm, so that it would trigger overlap components as I move camera in third person. But when I move camera around, the shape doesn’t trigger overlap events unless I move my character at least slightly. So when my character is standing still and I look around, the shape attached could technicly overlap other actor, but the overlap event won’t trigger unless my character move a bit.

Is there any reason that this happens?

I wanted to use this method for level optimization, unloading scene actors when they stop overlaping my camera’s field of view.