Collision Settings Reverting to Previous Version on Packaged Actors

Has anyone run into an issue with collision settings reverting to a previous version on packaged level actors?
My team is using packaged level actors for some buildings, so I’m setting the collision settings on those for our AudioOcclusion channel. These settings stick around for a bit, but every once in awhile, they all revert to a previous version (undoing the audio occlusion).