Collision settings on Static Meshes

That helps, thanks. :slight_smile:

Yeah, for the most part I am using many of these meshes as part of a procedural foliage actor to scatter stones and boulders throughout my forest rather than dropping them individually.

I’ve tried almost every type of collision I can think of and no matter what, my avatar just walks through it. (although it doesn’t show on the clip, I resimulated the forest each time I saved the collision).

It’s driving me insane LOL Especially since adding collision to the trees in the same manner worked perfectly.