I’ve not really had to deal with collision settings before but now I am noticing something odd. All I want is for the SM to be given collision, not the space around it. I’ve tried every combination of collision I can think of but I still encounter the same problem. Is there a way to just have the object itself have collision and not the space around it? in 5.4.
It just means you’re using ‘simplex’ collision, and the shape of the collision isn’t the same as the shape of the mesh.
The easiest way to fix it is to open the mesh in the static mesh editor, and under collision select ‘use complex as simple’. Not advised it you’re peppering these all over the landscape.
The long term solution is to remake the collision, either in the static mesh editor, of some like Blender
Yeah, for the most part I am using many of these meshes as part of a procedural foliage actor to scatter stones and boulders throughout my forest rather than dropping them individually.
I’ve tried almost every type of collision I can think of and no matter what, my avatar just walks through it. (although it doesn’t show on the clip, I resimulated the forest each time I saved the collision).
It’s driving me insane LOL Especially since adding collision to the trees in the same manner worked perfectly.