Collision settings of an object passing through physics field


I’m dabbling with Chaos in UE5 EA2 at the moment and I’d like to change the collision responses of chunks after they go through a physics field. So for example, I’d like the chunks to still block pawns after they went through a disable field.

I can do this with a sleep field, but the reason I don’t want to use a sleep field is because previously destroyed chunks reactivate when you destroy different parts.