I am following the tutorial for particles from the official YouTube channel. I’ve gotten to the GPU sprite part, and I have problem with the collision. It doesn’t collide with my meshes or brushes (I converted the brush, I thought that might have been a problem.)
What is your response set to, Stop, Bounce or Kill? Also when you converted your brush did you check to make sure the generated mesh has collision. If not add a Box-Simplified Collision and test again.
Your newest image seems to have this problem whereas your old image seems to just be the lack of a collision object. Try to look at your particles from a downward angle and see if they do not bounce. Also try increasing the Const Acceleration I am using something around -750 on Z. Just trying to pull those particles downward to make sure that they are still alive to produce that bounce.
Can you upload your particle system’s *.uasset file for us to test or if you can give me a screenshot of your various modules’ detail panels so I can make sure I reproduce your exact particle system?
Uncheck “Use Local Space” in the Required Module and collision will work fine. This is because the Collision on GPU particles calls from Scene Depth and cannot function in local space.