I have been using unreal for a while now and I wanted at this point to try rotating some stuff using c++ and I found the UPoseableMeshComponent . It helped a lot in rotating bones using their names. But it doesnt give me a collision response. I know I can use the animation blueprints as in the wiki as an alternate , but I want to know why there is no collision for this component that uses a skeletal mesh. I also tried using a box collision for it and it works fine , but since the rotations are with the bone it doesn’t move with the mesh.
I ran a test to be sure. Created 2 blueprints one with UStaticMeshComponent as root another with UPoseableMeshComponent as root. but still no result. Is there a way to get the collision response from the skeletal mesh associated with the poseablemesh component.
I wasted more than few hours on trying to figure this out so could someone help with this ??