Currently when you edit a static mesh through the edit feature it regenerates collision as “simple box collision”
This even happens when you edit materials or normals, which don’t change the structure of the object.
The problem with generating collision is that it’s not apparent. Meaning that a co worker or another person will edit a mesh in engine, and then the collision will get rebuilt and we won’t find it until we debug systems like the nav mesh and other physics based simulations.
Can it be changed so collision is not regenerated when meshes are edited?