I have this ship which is being simulated so It can have buoyancy, and I was wonder if there’s a way to have the player use the complex collision so they could walk on it, and the buoyancy use simple. Thanks in advance
Oh, for details, I duplicated the mesh, disable visibility(On the duplicated one), set collision on the model with buoyancy to not collide with PhysicsBody, Pawns, or Cameras. While the other one model is set to use complex as simple collision, and to collide with all.