I’m learning Gameplay Camera System but struggling with Collision Push.
I did…
- Add Gameplay Camera component to Player Blueprint.
- Assign Camera Asset (Single Camera Director) to Gameplay Camera component.
- Assign Camera Rig to Camera Asset.
- Camera Asset is as follows:
(Settings for Collision Push are copied from Game Animation Sample project)
But not working as follows:

The wall has “BlockAll” collision. So, it should collide against Camera channel. Now I have no idea what’s wrong. Where should I check/tweak next?
