Collision Push node in Gameplay Camera System not working

I’m learning Gameplay Camera System but struggling with Collision Push.

I did…

  1. Add Gameplay Camera component to Player Blueprint.
  2. Assign Camera Asset (Single Camera Director) to Gameplay Camera component.
  3. Assign Camera Rig to Camera Asset.
  4. Camera Asset is as follows:

(Settings for Collision Push are copied from Game Animation Sample project)

But not working as follows:

Gameplay Camera System Collision Problem

The wall has “BlockAll” collision. So, it should collide against Camera channel. Now I have no idea what’s wrong. Where should I check/tweak next?

Works as expected after switching Collision Push and Boom Arm.

It seems that you have to run Collision Push after Boom Arm.

1 Like

Collision Push stopped working after adding new camera rig. Rig which used to work with Collision Push also stopped working now.

I’m lost on what condition Collision Push work.

Found collision disabled. But I have no idea how I can enable it. Of course I enabled Collision Push.

Found solution.

You must activate Gameplay Camera Component for Player in order to make Collision Push/Occlusion Material work.