Collision problems

Hi there,

I´ve been working on building assets for a mobile game, and now starting with some gameplay/physics elements.

I´ve created a BP which shoots out a cube (which will be invisible in the game) when the player walks into a certain trigger box. This cube should hit static meshes in its way and throw them as obstacles for the player, creating “hitting objects” which make some damage.

My first problem is, the cube that causes this “force” is not colliding with any static mesh, it just runs through! Did I miss somewhere a “collision-related” checker? Here is how it looks:

56f25608e7ae42b56e7ac512f8d8d38ac738b929.jpegecd19db2fd3ec88487fa7de96262258e311adba2.jpeg

thanks in advance for help!

greets

peter

Hello,

You have enabled collision on your static meshes?

That´s how the static mesh which should collide with the cube looks like:

ce145d90103452b29f2f51d9c90859a1d3057e46.jpeg

in my opinion, this should work…?

Sorry for late responding.

Please take a look here: How do I turn on Collision on my mesh? - World Creation - Epic Developer Community Forums

thanks, I just solved the problem. The objects should have “gravity” enabled.

cheers