Hi there,
I´ve been working on building assets for a mobile game, and now starting with some gameplay/physics elements.
I´ve created a BP which shoots out a cube (which will be invisible in the game) when the player walks into a certain trigger box. This cube should hit static meshes in its way and throw them as obstacles for the player, creating “hitting objects” which make some damage.
My first problem is, the cube that causes this “force” is not colliding with any static mesh, it just runs through! Did I miss somewhere a “collision-related” checker? Here is how it looks:
thanks in advance for help!
greets
peter